In Allods, there are altogether 5 kinds of magic power. Next, i will introduce each of them.
Fire magic
Fire Arrow: take 3 points magic, attack one person.
FireBall: need 30 points magic, attack a group.
Wall Of Fire: need 30 points magic, attack a group.
Water Magic:
Ice Missile: take 3 points magic, attack one person.
Poison Cloud: need 30 points magic, attack a group.
Blizzard: take 100 points magic, attack a group.
Air Magic:
Lighting: need 10 points magic, Allods Gold attack one person.
Prismatic Spray: need 80 points magic, issued 5 lights at one time, attack more than one person.
Invisility: take 100 points magic, for one person.
Earth Magic:
Stone Missile: take 3 points magic, attack one person.
Wall Of Earth: a 15-Mana, built a wall to stop the enemy attack.
Stone Curse: need 40 points magic, the enemy being turned into stone.
Sacred Magic:
Heal: take 5-point magic and restore the value of life, for one person.
Bless: need 10 mana, increase the rate of the ATK, for one person.
Haste: need 10 mana, increase speed, for one person.
Drain Life: need 20 points magic, reducing the Cheap Allods Gold value of the enemy's life, while increasing their own, for one person.
Summon: take 100 mana, summon a monster.
Animated Dead: need 30 points magic, so that the body becomes a spirit.
Teleport: need 60 points magic, move to a fixed Allods Gold location.
Shield: need 10 points magic, with a temporary shield to absorb the enemy's attack, for one person.
Protection From Fire: take 40-point magic, increase the value of fire-proof for one person.
Protection From Water: take 40-point magic, increase the value of water-proof and fire-proof, for one person.
Protection From Air: take 40-point magic, increase the wind-proof value, for one person.
Protection From Earth: take 40-point magic, increase ground-proof value, for one person.
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