Thursday, March 18, 2010

Allods Paladin tips Part 2

Let’s continue with our Paladin guide.

Paladin skills

Here is the list of all abilities from Paladin skill tree:

Crusader’s Blow. Strikes the enemy with physical damage and gives him one Mark of Pariah. Effects stack up to 3 times. 3 sec cooldown, instant cast. Additional skill ranks add damage. This ability is your basic close Allods Online Gold combat attack and is casted so often that it’s a good idea to take 3rd level of the skill.

Righteous Prayer. Long range instant cast attack with long cooldown. Good for pulling mobs and finishing enemies who are running away. Additional skill ranks reduce cooldown from 20 sec to 15 (2nd rank) or 10 (3rd rank). If you solely use this ability for pulling Allods Online Gold mobs lvl 1 is quite enough. If you want it to add some DPS or be useful in PvP then think about taking second or third levels.

Retribution. Deals small amount of physical damage and explodes target’s Marks of Pariah dealing additional damage for each Mark. Also slows the enemy down by 20, 40 or 60% depending on number of Marks exploded for 10 sec. Good ability for levelling, PvPing and tanking: Mobs that run away Allods Online Gold when their health is low no longer can do it. Enemy players neither can run from you nor after you. instance bosses can be slowed yo give you more time to generate aggro. Useful for all builds. Take at least level 2.

Overcome. Damage collected in the first barrier is reduced by 40-45-50% plus some constant ammount and the barrier breaks. It’s your first skill that can reduce damage received. Must have for tanks, very useful for everyone. Cooldown 10 sec which means that you should use this skill every time your barrier is about to break even if the damage may seem to low to overcome. Anyway you’ll reduce incoming damage and cooldown won’t be wasted.

Prayer. Restores up to 10-15-20 canons. Canons are used mostly for healing abilities. It’s the only ability that modifies the maximum number of canons you can have so take at least first rank even if you don’t plan to heal.

Canon of Light. Consumes two canons and heals small amount of health over time. Heals party member who has the worst wounds, if playing solo it’s always you . Tanks can safely skip this skill. All the others may take it to diversify their healing abilities.

Challenge. Makes your target attack you and only you for 10 sec or until this enemy inflicts damage equal to 10-20-30% of your total hitpoints. Works in PvP also (cool!) Any Paladin should take at least first rank. This skills is invaluable for tanks and useful for everyone. Use it in PvP when standing behind the enemy player and he will waste a lot of time just to find you while unable to attack anyone else.

Condemnation. Explodes target’s Marks of Pariah and deals instant damage and over-time damage for 16 sec. The amount of damage inflicted depends on the number of Marks the enemy has. When Condemnation is active Strike of Justice generates 5 times more aggro. Great skill for tanking. First rank is usually enough for tanks because higher ranks give only higher damage and aggro bonus remains the same.

Healing Touch. Paladin instantly heals ally but is so exhausted by this act that regain no energy and suffer -50% movement speed debuff for 15 sec. Spends 3 canons, 120 sec cooldown. This is your first really powerful heal. Tanks should not take it because 15 sec without energy regen often means wipe. But damage dealer can sometimes save the situation using this spell on tank or healer who are about to die.

Strike of Justice. Paladin rushes to the target from the distance, inflicts good damage and stuns the enemy for 3 sec. Additional ranks reduce cast time. Useful skill for all Paladins. Tanks use it with Condemnation to build up aggro. It is also the only stun that Paladins have.

Purge Pain. Damage stored in the first barrier runs out but the barrier is not broken. Additional ranks reduce cooldown from 60 to 55 and 50 sec. Rank 1 is a must have for everyone. and it’s up to you to decide whether reduced cooldown worth 5 skill points.

Tenacity. Damage stored in the first barrier is reduced by small amount, barrier doesn’t break but is moved to the end of the list (e.g. if you have 3 barriers first one becomes the third one) and its timer is set to 10 sec. Instant cast ability with 4-3-2 sec cooldown. This is the case when 3rd rank is worth taking for anyone who decided to take this skill. Having 3 ranks in Tenacity means that you can use it twice as many times in any battle. Good ability for any paladin except pure damage dealers.

Absolution. Damage stored in all barriers is redistributed equally. Time before breaking is set to maximum. E.g. if you have 1k damage in the first barrier, 2k in the second and 3k in the third – Absolution will leave you with 2k in every barrier. Additional ranks reduce cooldown from 25 to 23-20 sec. Useful for some tank strategies, I’ll tell more about them later.

Power of Light. Consumes four canons and heals most injured party member, than jumps to another party member and heals him and so on. The spell is instant cast and has 5 seconds cooldown. Number of players healed depends on rank of the skill: 4, 5 or 6. This is your first ’serious’ heal. Pity it can’t be taken before lvl 25. Even first rank of this skill makes Paladin good off-healer in instances and PvP.

Penance. Once again we see the ability which explodes target’s Marks of Pariah and deals damage. But now it also silence the enemy for 2,5-4 sec and create additional canons. This ability is the only way to create canons in battle so it’s wise to use it even when fighting non-caster. To use this skill efficiently Paladin should have high rank in Prayer (at least rank 2 is recommended) because maximum number of canons character can have depends on his Prayer rank. Good ability for everyone.

Light Nova. Instant cast spell which consumes 6 canons and heals all party members. Very good mass heal. Use it together with Penance to burn canons created by the latter. Even tanks can use this combo while tanking without losing too much aggro.

My advice: choose the right skills for your build.

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