Where to invest your per level stat points:
I’ve seen alot of threads lately with people asking wich is the best attribute do drop your points into each level.
There are different opinions on this matter but every experience player would agree that the most balanced and surefire way to invest your points into a good attribute would be – ?Luck!!
Some people might ask why Luck?! Well the answer is simple, every class without exception needs a balanced luck stat so they don’t get a high Glancing Blow rate wich will halve the effect of your abilities! To evade cheap Allods Gold that happening you need to keep your luck at a certain balance and the reason why you should pick Luck is because equipment that comes with good stats wich includes Luck is usually quite Rare and in MOST cases you would have to sacrifice a lot of your Intelligence/Perception Buy Allods Gold stats to acquire Only Luck!
Thus adding it will relieve you from the stress of sacrificing too much of your other important attributes to get a luck balance.
For a example most gear with luck usually comes with Agility, Stamina or Endurance, and no Intelligence or Perception and you have Allods Gold to replace your Intelligence or Perception gear that usually comes with both stats on the same item and even also comes with Stamina or Agility to get only luck, ending up in you losing a larger amount of important stats.
Other good alternatives are Wisdom since Wisdom is usually not in very large amounts on Intelligence and Perception gear, thus even less on Luck gear, but its still there.
The worst scenario is investing your Points into Intelligence or Perception since these stats come easiest and in the largest amounts.
Thats it for the where to put points pointers. Lets continue with the stats section.
Every character in Allods has a certain amount of stats, lets review them all and each one’s usefulness for a Necromancer.
Strength – represents the modification of damage in close range, applies to damage from normal attacks aswell as physical spell attacks, useless for a Necromancer, you can totally ingnore this stat without suffering severe consequences as with some other stats.
Finesse – represents the resist modificator that a enemy will have against your physical attacks. Useless for a Necromancer, you can also keep this stat at a minimum.
Expertise – this stat affects the accuracy of your physical attacks, useless for a Necromancer also, you won’t even use physical attacks.
Agility – a stat that affects the chance of you dodging a enemy physical attack, not as important to the Necromancer. But most INT/Perception gear will come with either Agility or Stamina, so this stat will be actually quite high.
Luck – a stat that affects how often will you deal critical or glancing blows, which also applies to heals. Very important for Necromancer, probably i’d say this is the third most important stat for a Necromancer but its harder keeping it in balance without sacrificing Intelligence and Perception.
Endurance – a status that determines the chance with which you will receive a critical or glancing blow, it has a mediocre significance both in PvE and PvE.
Stamina – a status that determines your maximum health points, very important for a Necromancer.
Intelligence – a stat that affects a characters Magical attack and Healing power, a extremely important stat for a Necromancer , which multiplies the total damage and heals of your spells from your wand power. Also similar to the Warden class, this spell affects your summons as well, it increases their overall damage like Strength would.
Perception – stat determines the amount of resistance your enemy will have against your magical spells, a VERY important stat for a Necromancer. Unlike other classes, this class will prefer this stat as high as possible without sacrificing means since it affects a couple of vital spells like his Blood Aegis and the amount of defense Corrosive Acid decreases. Also another stat that affects your Summons aswell, it increases their Expertise.
Conviction – a stat that affects the success of your control abilities such as disorients, stuns, slows, ect. Mediocre usefulness in PvP and generally not a very important stat to look out for.
It will be rised a bit anyways out of the random gear you’ll be wearing since some of it is bound to have a bit of it on it. Necromancer don’t really have any controlling spells except Fear , weakness and Death Breath but still.
Willpower – the counterpart of Conviction, a stat that affects the success of you being affected by control abilities. Mediocre in PvP and useless in PvE, not a stat that’s worth worrying about, same as the one above.
Rage – a stat that determines the seriousness of wounds that you will deal to a target , mediocre usefulness in both PvP and PvE, not a stat worth worrying about, will come itself ingame with gear.
Faith – a stat that determines the effectiveness of your heal spells on wounded targets, this stat is very important for support Necromancers that are planning on healing a lot, it makes their healing spells ignore wounds and heal more. Very useful in actual combat.
Wisdom – the counterpart stat of Stamina, it affects your maximum Mana points and their recovery rate, for a Necromancer this stat is of a very high importance as well since not only does it affect your Mana pool but it also affects your Minions and their finesse.
Different builds would require different attributes for a Necromancer but the most basic ones that any type would need are Intelligence, Perception, Luck and Wisdom.
To this list Healers need to heavily add Faith.
There are also critical Acid Necromancers, these would give up on most of their stats for Luck/Intelligence and Perception primarily, since the necromancer has quite a few interesting passives, a build like this would do quite the bit of damage, this build also works well for DoT types also, but combining both would do best.
There are also those who would concentrate on Intelligence for maximum damage output or heal output.
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