Thursday, March 18, 2010

Allods summoner talents Putrefy Ruby Grid

Putrefy Ruby Grid:
Evil Genius: Increases the necromancers Intelligence by 5/10/15%.
Nothing much said, its a passive increasing your intelligence by 15% at rank 3, a must have for any Necromancer.

Panic Monger: Passive ability that decreases the cooldown of your Fear spell by 10/20/30%.
Optional, i wouldn’t spend points on it but some people like the short cooldown on fear that is 22 seconds if its maxed and with this ability. Even altho I think that 22 seconds is still long considering that it works for 6 seconds.
Also fear is a short distance spell
Allods Gold, get in close too often to cast it and your begging to get hit on the head.

Frightful Presence: Gives your character a 5/10/15% chance to cause fear on a enemy for 2 seconds that is striking on you in a range shorter than 10 yards.
Nothing much to say, it has a 15% chance to fear your opponent for 2 seconds when he does damage to you, mainly works only
Allods Gold against Melee Classes that need to get close to hit, the actual success rate isn’t as great so expect this ability to work once or twice when fighting one. Thus a 2-4 second fear effect isn’t worth the 3 points in my opinion.

Plaguebringer: decreases MP consumption by 10/20/30% of your Putrefy, Plague of Mending, Virus (Blood Plague), Wandering Fever and Neurotoxine.
Arguable talent, i wouldn’t spend 3 points into it forAllods Gold a bit of less mana consumption, the Necromancer is quite gimped Ruby wise so there are alot better alternatives where your points could be of much greater use.

Withering Touch: previously known as Poisoner, it has a 33/66/100% chance to automatically infect the target with Putrefy when Virus (Blood Plague) is used, and a 10/20/30% chance to infect it with Putrefy when Neurotoxine causes damage.
A must have ability from my opinion for pretty much any build out there that likes DoT’s, one Virus (Blood Plague) spell will spread your Putrefy to all of your enemies around without you having to drain mana , time and stress casting it on everyone manually.

Neurotoxine: Active DoT spell that when used on the target will deal damage every 3 seconds to it and when the stacks of this spell reach 6, it will explode dealing additional damage and stunning the target for 3 seconds.
This spell is another must have for your necromancer, it works with poisoner and can inflict Putrefy automatically, and when throw on the enemy it will have a 1 on the spell icon, with time the number on the spell will increase either itself either when you use additional spells on the target like Putrefy, vampiric, Neurotoxine, ect and when it reaches 6, it will explode dealing decent damage to the target and stunning it for 3 seconds.

Necropotency: Earlier known as Poisoners Ecstasy, has a 16/32/50% chance that when Putrefy deals damage to the target it will generate a 15 second buff on you that will decrease your casting time for your next Vampiric, Blood Injection or Dark Empathy spell. The effect stacks up to 5 times.
A quite useful ruby if i may say so myself, since mostly every Necromancer uses Putrefy as their main DoT , this spell is always in effect and with a 50% chance at rank 3 will generate a 20% casting time decrease for casting speed for Vampiric mainly since thats the longest spell out there, thus if you have multiple enemies under Putrefy, the stacks will gather up rather quickly and allow you to use a instant vampiric very often for additional damage.

Virulence: Increase the duration of your Putrefy , Plague of Mending, Wandering Fever and Dark Empathy spells by 10/20/30%.
Nothing much to say, if you have spare points then use them here, its always a good idea to increase duration of these spells thus it ends up in being additional damage/heals.

Empowered Infections: increases the effectiveness of your Putrefy, Wandering Fever, Plague of Mending and Neurotoxine spells by 10/20/30%
A must have Passive Ruby for practically any Necromancer, increases damage dealt by your DoT’s and healed amount by Plague of Mending by 30%!

Advanced Genetics: Increases the effectiveness of your Panacea by 10/20/30% and increases the duration of your Weakness spell by 15/30/45%.

Weakness: Another Active Spell with instant casting time wich will decrease your targets and all the targets around that come in contact with it within less than 10 yards, moving speed and damage by 50% for 10 seconds after a 10 second incubation period of the infection. If the target successfully survived the infection then for the next 45 seconds the target will be immune to weakness.
Works as a great AoE debuff, in my opinion a must have for any Necromancer, especially useful in instances to infect the monsters the tank is keeping on himself to decrease their damage drastically.

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